oye nathan
me están dando un monton de problemas activar los disparos en los enemigos,
al activar enable_shooters y las directivas del tipo 8 , al compilar da errores de simbolos desconocidos, como si hiciera falta alguna directiva mas y supongo q hay q modificar la reserva de memoria para los disparos de los enemigos ?
$this->bbcode_second_pass_code('', '
#define ENABLE_PATROLLERS // Yeah, you can now deactivate good ol' patrollers...
//#define ENABLE_FLYING_ENEMIES // If defined, add code for flying enemies.
//#define TYPE_6_FIXED_SPRITE 2 // Sprite used - 1.
//#define SIGHT_DISTANCE 96 // Used in our type 6 enemies.
//#define TYPE_6_KILL_ON_TOUCH // If defined, enemy also dies when collision happens
//#define FANTY_MAX_V 256 // Flying enemies max speed (also for custom type 6 if you want)
//#define FANTY_A 16 // Flying enemies acceleration.
//#define FANTIES_LIFE_GAUGE 1 // Amount of shots needed to kill flying enemies.
//#define ENABLE_PURSUE_ENEMIES // If defined, type 7 enemies are active
//#define DEATH_COUNT_EXPRESSION 20+(rand()&15)
//#define TYPE_7_FIXED_SPRITE 4 // If defined, type 7 enemies are always #
//#define MAX_COCOS 3 // Max # of cocos.
//#define ENABLE_SHOOTERS // Activate this if your raise bit 4 in any enemies.
/*
#define TYPE_8_SHOOT_FREQ 63 // Shoot frequency (2^n-1)
#define TYPE_8_SAFE_DISTANCE 64 // if closer won't shoot
#define TYPE_8_FIRE_ONE // If defined, just fire one coco per enemy
#define COCO_SPEED_8 4 // pixels per frame
*/
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