I started to make a game using the source code of Goku Mal which is using version FORK 3.99.2.128 preliminary. I got it to compile and can walk from screen to screen as a playable demo. There were a few things that I could not get to work, so I wanted to convert to the MT Engine MK2 v0.88. On compiling I am getting errors
sccz80:"librarian.h" L:21 Warning:#2:Too many arguments in function call
sccz80:"engine/flickscreen.h" L:88 Error:#48:Invalid expression
sccz80:"engine/flickscreen.h" L:89 Warning:#17:Expected ';'
![Bronca :bronca:](./images/smilies/mad0245.gif)
It's driving me crazy. As I see nothing wrong in flickscreen.h or librarian.h.
I am using compressed levels.
Any Ideas?
Otherwise, is there a simplified 128k MK2 example I may follow. Goku Mal seemed to work ok, but I started running into errors while trying to WARP_TO.... The map was resized and I could not go into all of the map. The game is a top down view.
I can upload my code for the 3.99.2.128 if anyone wants to view my walking around the screen test if it would help.
Thanks
Andy Dansby