CSSCGC 2011 — Spectrum 48K

Posts tagged “Spectrum 48K”.

January 10th 2012

Anders Carlsson – Cowthilde

Yet another musical game! This time involving cows (people seems to know how to get a winner!). In this game, which is actually good-looking if you put on your fancy 1983 glasses, you have to guide your tiny hero using O P Q A to approach each… uh… singing cow in the screen. When you do that, the cow will sing a short tune (a bit random, but a tune) and you have to sing it back to her in order to free her from the underworld. If you do it right, the cow will disappear in thin air, but if you miss a note you’ll lose a life. Quite unfiorgiving, but that’s life. The game works nice, moves nice, responds nice, sounds nice and plays nice. Not very crap, indeed, just made in a vintage manner. I’m sure that if a time machine existed, you could easily bring this game back to 1983 and sell it to Micromega for a good sum, and then come back to the present and enjoy the accumulated royalties in your bank account, buy an expensive car, and marry a stripper.

Summary

Use OPQA to move around, approach the cows and sing back their tune using the numeric keys.

Click here to download.

November 10th 2011

Salvacam – First (and last) First-Person Hamster Wheel Simulator

Fellers, this has to be the most original simulator we have received this year! Salvacam announces this is the last game in his own one-key-only trilogy, and announces that, next year, he’ll try and make two-key games. Good for him, and good for us. And now, on to the game! This game simulates a big part of every hamster’s everyday routine: running the wheel. The game goes straight to the point, and starts with the above mentioned hamster already positioned in the running wheel, ready to get into action! No useless waits (and I’m looking at you, Mr. Apenao!), no neverending intros (like in nowadays games – when you finally get into action you have already spent the only two hours you had to play beforing getting back to house chores). Just sheer enjoyment. And from the very point of view of the hamster himself. Now you will know how it really feels. Have or ever had a hamster? This game will help you sympathise with every hamster in the world! This will make you a better person! Hopefully, with more games like this, wars and hunger will end for good. Unbelievable. This ain’t just a videogame… This is a complete digital, interactive experience. I’m quite sure that, in the future, this will be considered like a true masterpiece of our times! Ico and Shadow of the Colossus my ass.

Summary

One just can’t summarize the experience you get from this game, so go and try it NOW.

Click here to download.

November 10th 2011

He had such a big head that, if he were a *cat* he would have to toss the mice from under the bed with a brow, Part II

Apenao enters this awesome sequel (with a mistake in the title) to last year’s Mojon Twins’ entry, the infamous He had such a big head that, if he were a cat he would have to toss the mice from under the bed with a brow, which made us almost lose the compo. Apenao’s own He had such a big head that, if he were a cat he would have to toss the mice from under the bed with a brow, part II, which title is incorrectly written in the intro screen as He had such a big head that, if he were a mouse he would have to toss the mice from under the bed with a brow, part II uses a revolutionary concept of fast loading: in fact, after the loading screen, the load is 100% immediate! I really don’t know how Apenao achieved this, I hope he will tell us. The game comes complete with a great backstory, very reminiscent of the Mojon Twins style: After saving his girlfriend, our hero, Manolito Cabeza, goes to El Corte Inglés to buy her a present. The problem is, the square is full of people demanding a  more just distribution of prawns (digital or not) and, more important: the mall is closed for hollidays. Once there, Manolito discovers that a bunch of hippies are unknowingly being controlled by a group of ultra-center-wing fanatics and are being used to spread a plague of lice which will end up bringing the end of the world. Luckily, Manolito has three full packs of anti-lice liniment and is ready to save the world!.  After waiting for the title screen to get drawn (this has to be a feature in most Apenao‘s productions), you realize that the game has nothing to do with this. Great job, Apenao!

Summary

Just try not to lose your patience in the title screen.

Click here to download.

November 10th 2011

Paulo Silva – Memorama

Paulo Silva sends us a really nifty entry which should be considered Crap solely ’cause the game it implements is utter crap. I’ve never understood the appeal of those games where you have to find couples in a set of cards. No matter if they are the jewel of game coding in terms of technical complexity, they are always Crap. So good choice of game for a CSSCGC entry, Paulo! Graphics are colourful but they suffer quite a lot of the automatic conversion used. ‘Cause if you are suggesting that those are hand drawn I’d tell you that you need to seriously improve your skills as a graphics designer. Once you get past the opening screen, the game plays well. One may say “hey, this works flawlessly, where’s the crap in this game?” I already told you: in the game concept. Memory games = instant crap. So good one!

Summary

Use WASD (not WASP) or the cursor keys to control this.

Click here to download.

October 3rd 2011

Bloodbaz – Byrd

Aye, Bloodbaz changes from hoster (last year) to entrant this year for the CSSCGC. And he likes doing it big, and I mean BIG. Behold, ’cause this game is the direct sequel to the community favourite SQIJ. And, of course, it has to surpass the original game in any way possible. For example, this time the bird is EVEN BIGGER, cats are EVEN NASTIER, and bird food is EVEN TASTIER. One could say that Byrd is, in fact, SQIJER, if you tolerate the pun. Yes, boys and girls, this game has probably the biggest number of UDG ever featured in a pure BASIC game: around 779 in all. Yes, you have read correctly. 779 unique UDG. Just peek at the screenshot. But the sad thing is, to move such a massive bird in pure BASIC is quite hard to achieve. If you are fine with a 0.5 frames per second rate, then this game is for you.  And it comes complete with a big deal of garbage on screen, depending on which direction you move. Use O, P, Q, A and explore the shitload of screens available. This one got me inspired, I might do something simmilar. Something even SQIJER.

Summary

Try this: fill your mouth with rollos and shout SQIJ as louder as you can. Laughs granted.

Click here to download.

October 3rd 2011

Radastan – Black

The author has asked us to feature this text to introduce the game: Incredible text graphics, intensive action, surprising end… you need to prove it, you can’t react as yesterday after play this game… BLACK!!! Which is a fair enough effort for a non-native English speaker. Indeed, the game features a great deal of realism. You’ll know what I mean when you try it. I really don’t have much more to say, as nothing that I write here can make justice to the true experience. So I won’t expoil it to you at all. Just try it, and tell me what you think. Impressive, this level of realism is just… unbeatable. At least for me. I’m lucky to have a vivid imagination. And that’s what counts.

Summary

Controls: O, P, Q, A and SPACE.

Click here to download.

September 12th 2011

AYChip – Vah-Ka Bomber

Ah, poor mortals. They never learn, do they? Nah. They don’t. That’s why being a god is so damn fun. They are supposed to worship you. Always. No concessions. But no, they, from time to time, decide you are not worthy of being adored. Just because. It would be so damn simple to keep up with the adoration and sacrifices, but they choose not to do so. That’s why it’s so much fun. ‘Cause now you have to demonstrate your mighty wrath and hit them with the palm of your hand so they learn that you don’t make concessions.  You have to maintain your good name. Specially if you are the only real God, the almighty Vah-Ka. Vah-Ka knoweth that and, thus, Vah-ka doeth (First Gospel by Vah-ka, chapter 5, 10-11). AYChip, a good follower, has designed a game for Vah-Ka Itself, so It can have a great time loading it up in Its special ZX Spectrum +47. We, simple mortals, still can enjoy it with regular emulators with the speed cranked up to 20x, or something like that. And oh, what a game! A full screen sideways scroller packed with TONS of action. Blast them, crush them, destroy them! Show them the wrath of Vah-Ka!

Summary

Press SPACE to Moo.

Click here to download.

September 12th 2011

Arda – the Owl

Another great entry from Arda, the Owl, and, as the author himself claims, a very Cassette 50 worthy entry complete with joystick support, fast action, and a great backstory! Earth is under attack by the great race of owls from outter space which are determined to destroy every living being, except for rats and frogs (maybe, methinks, their secret plans have to do with transforming Earth into some kind of paradise for frogs and rats – their cattle, which would provide a great food reserve for the owls). And, guess what – you are in charge of stopping them. You and only you alone in the fog, fighting those nasty owls yourself. And some of them take quite an amount of shoots to go down! There’s also nice bonus objects and upgrades and stuff which you must also shoot. In each wave, your ship is promoted to the centre of the screen and you can move vertically and shoot either left or right. Oh, my, this really sounds like a fun game, doesn’t it? Well – it looks like one, until the very moment you start playing. The ship moves too fast that it’s really hard to aim the ever approaching baddies. If you like getting frustrated, this is game is for you!

Summary

You can use the keys 6, 7, 8, 9 and 0 or the Sinclair Joystick on port 1 to control your ship. And I’m loving the usage of the word “or” in the previous sentence.

Click here to download.

September 12th 2011

Peter Cockburn – Poddy Hawkins’ Big Adventure

And now, after the hollyday season (in fact, it arrived during the hollyday season), we have a new game for you. This time, a blast of the past and, if I’m understanding well the several title screens (’cause they are many!) this is a game written in 1990 for the NES. How the programmer managed to pack a NES game in a .sna file and how a ZX Spectrum emulator can run it remains a mystery. But who am I to break the magic? Something it’s true: the game really does look like a console game, with a lengthy animated introduction (which can’t be skipped, maybe you have to plug in a NES controller and press START, but I couldn’ t make the sucker fit in the computer port no matter how hard I pushed) and colourful menus. The fact that you have your options displayed on a tiny scroller and that you actually have to wait to know which key you need to press to actually start the game, adds nice crap factor to the title. Or, at least, it adds suspense. The game revolves around the revolutionary concept of wandering around finding pink squares. If you step on a square which isn’t pink or black, the quite unforgiving game throws you back to the title screen. It also has a timer which you can only refill if you get 20 pinkies. Nasty, innit?

Summary

You can redefine keys and do some menu stuff in the menu, and I could save some time telling you which keys to press, but I’m not.

Click here to download.

May 5th 2011

Baron Ashler – El millonario

And here it comes, the second entry in a row by Baron Ashler, and yet again a nice contestant rescued from the sands of time. This time showcasing awesomely digitized speech (using Speak Easy, I could bet!). Spanish readers, if any, will recognize the sample. Yes, it’s the great Joaquin Prat (rest in peace), who hosted the Spanish equivalent to the price is right in the late 80s. This made me be in the greatest mood to play El Millonario, with nice childhood memories and all… But all this feeling disappeared as soon as I started the game. Fellow reader, if you have been a wannabe coder sometime in your 8-bits life you HAVE to have coded a game like this. Move your slow soon to become a millionaire left and right, avoiding the big O and trying to catch the big $. And that’s all. Forever and ever. So have fun. Mr. Ashler comes in strong, it seems, with a couple of entries which can’t be easily beaten in the crap department.

Summary

I won’t tell you the keys. Have fun finding them yourself!

Click here to download.