CSSCGC 2011 — nerdy

Posts tagged “nerdy”.

December 1st 2011

Nitrofurano – Solitario

Yet another entry by Nitrofurano – the best author when it comes to creating a game that is somewhat polished (albeit with bugs) but ends up being crap for the game itself. I mean, this is some kind of solitaire involving red balls in a cross-shaped board, and you supposedly have to clear it moving them around following a determined set of rules which you will forget as soon as you have finished reading them. And you have to win in less than 15 minutes – that shows that the author really expects you to last 15 minutes at his game, and that really amazes me. This is the typical game in a middle of a compilation back in the 80’s: that game you have absolutely no clue how to play and which get skipped all the time. But this time it comes with instructions, so there’s no excuse this time. A special prize for the first one to actually solve it!

Summary

Move around with WASD and use SPACE to switch the pellets… Or something like that. Read the instructions to know when you can actually switch a pellet.

Click here to download.

November 10th 2011

Paul E. Collins – Lights Out!

Disclaimer: I don’t know if the exclamation mark was part of the title or Mr. Collins was shouting in his email. Don’t check, Paul, I’m making this up. Well – now we have yet another Speccy version of a Crap concept.  Not so crap by itself (well, it surely does look like crap, but works as intended, the controls are somewhat responsive, and comes even with different skill levels!), but crap for what it represents. C’mon, man, gimme a break! Looking at the screenshot you should understand that I’m utter crap at this, so, buggers, this is crap! I tend to blame the game for my own incompetence, of course, but this is over the top. Besides, if someone can explain to me why the game is full of mathematical symbols, or whatever, I’d be glad. It just makes things worse. I can’t see shit and you try to puzzle me even more?!  Are the boards, actually, Brainfuck programs? Good contender! By the way, the game comes with full sources, so you can learn to make you rown Lights Out game. No need to pay royalties nor copyrights, of course.

Summary

Read the in-game instructions, for god’s sake, and leave me alone!

Click here to download.

 

November 10th 2011

Chris Young – Say the Colour and not the Word (Adult version)

I have to cheat and post Chris’ own words (so I have to write less of a review): “Jamie Percival’s seminal 2007 hit “Say The Colour And Not The Word” has been *ahem* acquired legitimately *ahem* by Unsatisfactory Software, aka myself. The game was not disassembled, decompiled nor stolen (yes we’ve heard the rumours), we paid good money and we now own Jamie Percival, as soon as we find him. Erm, anyway, the surprise hit of 2007 (described by myself and partner-in-crime – NOT THAT THERE HAS BEEN ANY CRIMINAL ACTIVITY YOU UNDERSTAND – Mr Lake as “not as bad as Quest for The Golden Egg”) has been purchased legitimately and upgraded to an all new adults-only post-watershed Stephen Fry and Brian Blessed endorsed (probably) version“. So here you go. We are always eager to get new, refurbished, adult versions of hit games. I’m quite good at this, my top score was 843. Can you beat that?

Summary

Just say colour, and not the word! Remember to press A if you get it wrong. And don’t cheat to beat my score!

Click here to download.

June 30th 2011

Lazslo Simon – Brainfuck Interpreter

Aye! It seems that entries come in pairs lately. That’s a good thing. Lazslo Simon is back with an incredible utility: a Brainfuck language interpreter. There’s never enough of them. If you are not nerdy enough, you may learn something about this programming language. The implementation is exquisite and it works quite well. Well, it does the job. The main drawback is that you can’t really save your hard work, so you can’t really experience the true joy of programming: taking your code to your nerdy friends places and impress them while you all eat peta-zetas with Star Trek masks on. You can only run this in an emulator and save a snapshot, but it’s not the same as taking out a tape from your purse with a mysterious stare, and then having your pals wait while it loads dying with anticipation. But hey! Nobody is perfect.

Summary

Well, I can’t really explain how to code in the Brainfuck Language in a couple of lines. Have you followed the link I provided in the big paragraph?

Click here to download.

June 30th 2011

Lazslo Simon – Unbeatable

Ye’llo, all you nerdy chess lovers out there! Are you such a good chess player? Can you easily beat any chess simulator on the humble Speccy? Are you fond of showing your abilities in front of your mates (if any)? Well – here’s a real challenge. I think it’s about time some of you bite the dust, and this program is specifically designed to make you do so. In the author’s own words, this may be the fastest, yet thoughest AI you’ll ever find in a chess simulator. The computer takes almost no time in calculating its next move, I can tell you that most of the time it will be you who’s delaying the game. Your goal is simple: win the game. The main feature in this entry is that it has been created in a such anti-totalitarian fashion: forget about a set of disposable minions to solve your problems. You, as the black king, must do it yourself. That’s how it should be done. Now, good luck!

Summary

Use Q W E D C X Z and A to move your king. If you have ever used Melbourne Draw, you know the drill.

Click here to download.