
#define MAP_W 4 //
#define MAP_H 2 // Map dimmensions in screens
#define SCR_INICIO 0 // Initial screen
#define PLAYER_INI_X 10 //
#define PLAYER_INI_Y 7 // Initial tile coordinates
#define SCR_FIN 0 // Last screen. 99 = deactivated.
#define PLAYER_FIN_X 0 //
#define PLAYER_FIN_Y 7 // Player tile coordinates to finish game
#define PLAYER_NUM_OBJETOS 99 // Objects to get to finish game
#define PLAYER_LIFE 9 // Max and starting life gauge.
#define PLAYER_REFILL 1 // Life recharge
//#define COMPRESSED_LEVELS // use levels.h instead of mapa.h and enems.h (!)
//#define MAX_LEVELS 4 // # of compressed levels
//#define REFILL_ME // If defined, refill player on each level
A ver que hago mal... xD