CSSCGC 2011 — Spectrum 48K

Posts tagged “Spectrum 48K”.

May 5th 2011

Arda – Drawlander

This is the kind of entry which makes it really hard to be a judge in a Crap Games Compo. The game has a good share of crappy elements, such as misaligned text, mind-blowing (literally) music, mysterious gameplay details, and graphic artifacts. One could say this is the quintesential crap game upon reading the aforementioned list of crap-items, but once you play thins game you’ll find a piece of software that’s extremely playable (albeit a bit on the easy side), and that makes great use of uncompiled (slow) Sinclair BASIC – so great that the game runs fast and smooth. Basicly, you have to land on several planets (with varying degrees of gravity and wind force) with your cargo. You can maneuver it left or right and use a thrust button to stop your fall. The twist, and also what makes this game actually play good, is the use of PLOT and DRAW commands to render all on-screen graphics. Complete with a gorgeous loading screen, this is actually a good game. It may not win the CSSCGC in the main category, but I’m pretty sure we’ll find another category for it, ’cause this game is definitely a winner.

Summary

6, 7 (Sinclair Joystick left, right): maneuver left or right.
0 (Sinclair Joystick fire button): thrust.

Click here to download.

April 1st 2011

Digital Prawn – MEMPTR Snake

Our fellow Digital Prawn enters the competition with a techie-nerdie-geeky-themed snake clone with a twist. Look, I have such a simple mind, and playing a snake game in which the mentioned snake can move diagonally is such a challenge. Even more, having to actually steer the snake instead of directing it adds even more difficulty to the picture. You know, every snake game is easy to master. You hit UP, the snake goes UP. But not here. You only have controls for turning LEFT and turning RIGHT. Such kind of decision was which made games like La Abadía del Crimen completely unplayable. But, interestingly enough, this feature actually gives an edge to this game, making it actually fun – but frustrating. Making our snake eat can prove a difficult task, maybe ’cause the controls don’t seem very responsive, maybe ’cause we have laterality problems, maybe ’cause who knows what. Besides, this game is, as mentioned, techie-nerdie-geeky themed. It seems that I’m not enough techie-nerdie-geeky as, while I kind of know what MEMPTR refers to (difficult bla-bla-bla about emulators), I can’t understand how this affects to gameplay. If somebody does, please do enlighten me.

Summary

O,P: Steer snake.

Click here to download.

April 1st 2011

R-Tape – Killer Mathbots from Andromeda

Oh, man, this is a really beautiful loading screen. Indeed, I think this game has the best loading screen of all entries we have received so far. But let’s not be distracted by gratuitous bells and whistles. Let’s head for the game itself. What we have here is possibly the worst nightmare for most children. And I’ve felt weird, because I remember how, as a child, my dad talked me about educational videogames (ain’t such a concept such an antithesis?) in which you had to answer to mathematical questions everytime you lost the game… And this game is just about that. There’s two mad characters which will chase our hero relentlessly. Not only they will pursue him continuously, but he doesn’t have anywhere to hide. So do your best on making him last as much as possible, ’cause if they trap (either of them) him, you will be facing one of the hardest punishments you can imagine: a math test you won’t be able to finish until you give a proper, correct answer. Scary, innit?

Summary

O, P, Q, A: escape!
SPACE: start game.

Click here to download.

April 1st 2011

Richard May – Random Walk

What we got here? Nothing less than an interesting scientific paper on diffusion? You know, such things that happen when you spill your sugar all over the carpet, or when you drop a box of screws. The laws of diffusion are those which make your contact lenses to roll under the sofa. And our friend Richard May has elaborated a nifty piece of coding just to show us what we already know. Boosting an impressive colour clash-free graphic technique, the program asks us a few questions (nothing personal, don’t worry) and then proceeds to randomly draw lines over a grid. And when it’s done, you can even start over, answer the questions with different values, and get a different picture. Even if you enter the same values, the picture displayed is completely different. That’s the magic of diffusion! Now we have learned something new. Besides, with some luck, the program can create some awesome patterns you can use as a guide if you enjoy cross-stitching. Then you can decorate your home with actual science! Only on CSSCGC, ladies and gentlemen.

Summary

Keyboard: answer questions.
Eyes: watch.

Click here to download it.

March 2nd 2011

Ben Rapier – Watch the Pot

This one has come unexpectedly (maybe we got used to the excesive amount of hype our previous entry got before being released) and with extra crap-factor due to the fact that Ben sent it to the wrong email address. The game opens with an awesomely digitized opening screen which shows Dr. Who in a woman costume, which leads you to believe that the game is going to be about trans-gender activities, but you are wrong in such belief. In fact, the game is about the ancient art of boiling water so you can enjoy a good cup of tea. You know a good boiler when you meet one: somebody who can deliver a great tea time experience in the less amount of time possible. And this simmulator is just about that: manage to boil the water in the pot as soon as possible. For such a noble cause you can use keys Z, X, which you have to press alternatively as fast as you can. You will literally watch the pot making the water boil thanks to the awesome animated affects Ben has added to the experience (completely unneeded as they don’t affect gameplay, but who’s gonna complain for some free-of-charge eye candy?). In sum, Watch the Pot is an awesome community game –  you can bring your friends home and spend hour after hour competing on who can make tea faster! There’s no limit in the amount of players who can enjoy this masterpiece.

Summary

Z, X – boil water.
BREAK – become a hacker.

click here to download.

February 16th 2011

Apenao – God of Pong

Heavily advertised and hyped in the WOS forums, this entry by the infamous (crap) game designer Apenao really lives up to the expectations. Penned as a grounbreaking game, it uses revolutionary techniques, which achieve TRUE hardware sprites on any ZX Spectrum by writing to the port EWFG to rewrite the ULA BIOS making the computer dizzy in the process or something like that. Sadly, these techniques don’t work properly on any of the emulators I’ve tried (this is, Spectaculator, as I’m too lazy to install (yet) another one), as they rely on frying actual Speccy circuits, and make use of the cathodic ray tube of your telly to actually fry your retinas – that’s the only way you can really enjoy the effect, but we have been reported that you can also simmulate it using a cheese grater in front of your eyes and moving it very fast, the same way we all watched encoded porn films late at night. This is a top-notch effect which may not be understood by plain simple speccy users, specially those who are heretic enough to play speccy games on dirty emulators.

Complete with a totally unnecessary title screen which literally takes ages to get drawn and dodgy collision system which actually makes the game more enjoyable, this game is so well designed that it requires a second player – This is a computer game which, besides entertaining you, will help you making friends and not becoming a secluded weirdo. All thanks to Apenao.

Who wants to be king, when you can be a God?

Summary

Q, A – left player movement.
P, L – right player movement.
Reset button (if available) – get rid of the annoying wait in the title screen

click here to download.

January 24th 2011

Compiuter – Yellow Brick Road

And here’s a new entry, this time sent by our fellow Compiuter. This game takes on the character of unknown (named MAN ingame, he must be quite macho), who has to follow the yellow brick road to get a diamond for reasons unknown (probably ’cause diamods are worth a lot of money, we presume). The thing is that the road is incredibly wide, so wide it takes the whole Spectrum screen save from the bottom two lines. You have to move the character accross the screen, or the yellow brick road, and get the diamond, which is at the opposite side of the screen. Of course, this can prove to be impossible, as nasty coloured blocks will appear everywhere on screen to block your path. If you find yourself trapped, you don’t have anything else to do but suicide. Hash, but real, as in life itself.

Tiny graphics, blank scenery, an out of tune set of beeps which make for a intro tune, and a complete lack of design make for a really high crap factor. The sad thing is that I’ve seen products just like this for sale back in the 80s. Ah, those were good times!

Summary

O, P, Q, A – character movement
S – suicide

Click here to download.

January 19th 2011

Dr. BEEP – Numberguessing, the 2011 edition

Dr. BEEP sends in a great update to Numberguessing, this time correctly taylored for the year 2011, with the needed adaptations. Time goes faster in 2011 than in 1982 (I must remember to ask my physician friend about this), so the game is adapted to such fact. In fact, the game is so well written that you will guess the number rather quickly.

Not even an attempt to customize the screen colours makes a high crap factor. Using INPUT A$ to make the program stop until the player press ENTER is just ace. The game asks you to guess a number within two random boundaries and even warns you if you get out of bounds! Quality!

Here we have a great contender this year. Shape it up, boys, this one is tough!

Summary

Numbers – choose number.
ENTER – enter.

Click here to download.

January 19th 2011

Firelord – Crap Games Competition, The Adventure 4011

This is an entry which may help us on our task of being the judges to the CSSCGC this year providing proper training (through simmulation). It’s set in the year 4011, but I think that won’t matter that much. Will you be a crap judge or a good judge of crapness? And, we ask, in the CSSCGC, what’s more appropiate? Let’s hope time will tell. Meanwhile, let’s have a shot at this game.

This game is an updated version of the good old Crap Games Competition 3009 – The Adventure which competed on the 2009 edition, by the same author.

The game let’s you choose which judge you want to be (including the possibility of being GOD, the judge for the upcoming CSSCGC 4011, or Vah-Ka the Almighty for year unknown). Then, it describes ten games which you must judge. Use your wisdom on the task, don’t rush! At the end, you have to select a winner. The program allows you to repeat the experience (perhaps choosing to incarnate a different judge) at the end by typing RUN and tapping ENTER.

This game gets extra points for including Vah-Ka the Almighty, of course.

Summary

Keyboard – used to type.

Click here to download.

January 19th 2011

Steven Bannister – Escape from the Alien Nest

Here we have a pure survival horror genre game. A exploding mine sends you thru time and space (we all know that exploding mines tend to do such a thing). When you open your eyes you find yourself confined inside four walls (whether there’s a ceiling or not it’s not specified) with five angry looking aliens chasing you. Why such aliens respected you while you were sleeping is uncertain, though. With no weapons, all you can do is scape. Well, you can also use harsh language at will.

The game comes with a neat tune you can’t skip (even though the screen is captioned with a message telling you to press C to start) for higher crap factor. The graphics are tiny and dull, but, to be honest, I never witnessed a better rendition of an alien in 8×8 pixels. Good job!

Summary

O, P, Q, A – Character movement
M – Use harsh language

Click here to download.