CSSCGC 2011 — sluggish

Posts tagged “sluggish”.

November 10th 2011

Chris Thomson – Robot Defence Corps

Yay – this is what I call a really good contender! It has everything: The visuals are crap, the controls are not responding, everything flashes and flickers and moves slowly, it’s unfairly überhard, is buggy and plays worse. And, to add even more points to the score, it comes with a complete, deep backstory which has actually little to do with how the game plays, just like the in good ol’ days of commercial crappery!  “Robots are invading your boss’s secret moon base. The robots are evil and will kill even the women and children. You must ensure that they don’t make it in to your boss’s base, even though your boss is slightly evil. Fortunately you can order some evil robot eradication turrets from your bosses company, unfortunately they use internal cost centres, you have been provided with $200 credit to get you started, but you must earn more money by selling any evil robots that you kill. The use of Sinclair basic ensures that this game is compatible with all spectrums and the amstrad phone thing.” So engage your controls and try to save the boss! If you can. I’m sure there’s some kind of strategy to follow, I just can’t fathom it. Will you? Can you help? Also: Pavero, we need you to map this ASAP.

Summary

OPQA to move your pointer. M to place a defence. Be wise!

Click here to download.

May 5th 2011

Baron Ashler – Ninja Fight

Our fellow Baron Ashler, who has just started a new developing group and has a very nice debut game under due to be released, has dug in his old files to retrieve two pieces of the finest crap, and this is the first one. Be sure to use an emulator in Spectrum +2A/+3 mode and use the Loader option in the menú to load this one – and activate flash loading, otherwise you’ll be sitting waiting for 7 minutes straight – or so. After it has finished loading, the game showcases a nice, but non-bypassable tune using the PLAY command. So add yet another couple of minutes of waiting. When, in the end, you get to the menu screen, you may have forgotten what you were doing in front of your computer, but hey! Redefine your keys and start… playing? The game is a one on one beat’em’up which makes use of the RAM disk to display big graphics. You control an avatar which is reminiscent of Mortal Kombat‘s Scorpion or Sub-Zero (couldn’t tell due to the monochrome graphics) and you objective is to beat the crap out of any opponent who dares to face you. And this proves to be a test of endurance: just to approach your enemy takes ages due to the sluggish animation, and once you have done it you just have to sit pressing kick and it will be done – provided the random AI doesn’t make him do the same, ’cause it seems that his hits are counted first. And that’s all. A good contender for the prize, this time featuring really, really good graphics, but being a complete chore to play.

Summary

Keys to be redefined are for LEFT, RIGHT, KICK and PUNCH.

Click here to download.