CSSCGC 2011 — science

Posts tagged “science”.

November 10th 2011

Salvacam – First (and last) First-Person Hamster Wheel Simulator

Fellers, this has to be the most original simulator we have received this year! Salvacam announces this is the last game in his own one-key-only trilogy, and announces that, next year, he’ll try and make two-key games. Good for him, and good for us. And now, on to the game! This game simulates a big part of every hamster’s everyday routine: running the wheel. The game goes straight to the point, and starts with the above mentioned hamster already positioned in the running wheel, ready to get into action! No useless waits (and I’m looking at you, Mr. Apenao!), no neverending intros (like in nowadays games – when you finally get into action you have already spent the only two hours you had to play beforing getting back to house chores). Just sheer enjoyment. And from the very point of view of the hamster himself. Now you will know how it really feels. Have or ever had a hamster? This game will help you sympathise with every hamster in the world! This will make you a better person! Hopefully, with more games like this, wars and hunger will end for good. Unbelievable. This ain’t just a videogame… This is a complete digital, interactive experience. I’m quite sure that, in the future, this will be considered like a true masterpiece of our times! Ico and Shadow of the Colossus my ass.

Summary

One just can’t summarize the experience you get from this game, so go and try it NOW.

Click here to download.

November 10th 2011

Paul E. Collins – Lights Out!

Disclaimer: I don’t know if the exclamation mark was part of the title or Mr. Collins was shouting in his email. Don’t check, Paul, I’m making this up. Well – now we have yet another Speccy version of a Crap concept.  Not so crap by itself (well, it surely does look like crap, but works as intended, the controls are somewhat responsive, and comes even with different skill levels!), but crap for what it represents. C’mon, man, gimme a break! Looking at the screenshot you should understand that I’m utter crap at this, so, buggers, this is crap! I tend to blame the game for my own incompetence, of course, but this is over the top. Besides, if someone can explain to me why the game is full of mathematical symbols, or whatever, I’d be glad. It just makes things worse. I can’t see shit and you try to puzzle me even more?!  Are the boards, actually, Brainfuck programs? Good contender! By the way, the game comes with full sources, so you can learn to make you rown Lights Out game. No need to pay royalties nor copyrights, of course.

Summary

Read the in-game instructions, for god’s sake, and leave me alone!

Click here to download.

 

June 30th 2011

Lazslo Simon – Brainfuck Interpreter

Aye! It seems that entries come in pairs lately. That’s a good thing. Lazslo Simon is back with an incredible utility: a Brainfuck language interpreter. There’s never enough of them. If you are not nerdy enough, you may learn something about this programming language. The implementation is exquisite and it works quite well. Well, it does the job. The main drawback is that you can’t really save your hard work, so you can’t really experience the true joy of programming: taking your code to your nerdy friends places and impress them while you all eat peta-zetas with Star Trek masks on. You can only run this in an emulator and save a snapshot, but it’s not the same as taking out a tape from your purse with a mysterious stare, and then having your pals wait while it loads dying with anticipation. But hey! Nobody is perfect.

Summary

Well, I can’t really explain how to code in the Brainfuck Language in a couple of lines. Have you followed the link I provided in the big paragraph?

Click here to download.

April 1st 2011

R-Tape – Killer Mathbots from Andromeda

Oh, man, this is a really beautiful loading screen. Indeed, I think this game has the best loading screen of all entries we have received so far. But let’s not be distracted by gratuitous bells and whistles. Let’s head for the game itself. What we have here is possibly the worst nightmare for most children. And I’ve felt weird, because I remember how, as a child, my dad talked me about educational videogames (ain’t such a concept such an antithesis?) in which you had to answer to mathematical questions everytime you lost the game… And this game is just about that. There’s two mad characters which will chase our hero relentlessly. Not only they will pursue him continuously, but he doesn’t have anywhere to hide. So do your best on making him last as much as possible, ’cause if they trap (either of them) him, you will be facing one of the hardest punishments you can imagine: a math test you won’t be able to finish until you give a proper, correct answer. Scary, innit?

Summary

O, P, Q, A: escape!
SPACE: start game.

Click here to download.

April 1st 2011

Richard May – Random Walk

What we got here? Nothing less than an interesting scientific paper on diffusion? You know, such things that happen when you spill your sugar all over the carpet, or when you drop a box of screws. The laws of diffusion are those which make your contact lenses to roll under the sofa. And our friend Richard May has elaborated a nifty piece of coding just to show us what we already know. Boosting an impressive colour clash-free graphic technique, the program asks us a few questions (nothing personal, don’t worry) and then proceeds to randomly draw lines over a grid. And when it’s done, you can even start over, answer the questions with different values, and get a different picture. Even if you enter the same values, the picture displayed is completely different. That’s the magic of diffusion! Now we have learned something new. Besides, with some luck, the program can create some awesome patterns you can use as a guide if you enjoy cross-stitching. Then you can decorate your home with actual science! Only on CSSCGC, ladies and gentlemen.

Summary

Keyboard: answer questions.
Eyes: watch.

Click here to download it.