CSSCGC 2011 — great controls

Posts tagged “great controls”.

January 10th 2012

Anders Carlsson – Cowthilde

Yet another musical game! This time involving cows (people seems to know how to get a winner!). In this game, which is actually good-looking if you put on your fancy 1983 glasses, you have to guide your tiny hero using O P Q A to approach each… uh… singing cow in the screen. When you do that, the cow will sing a short tune (a bit random, but a tune) and you have to sing it back to her in order to free her from the underworld. If you do it right, the cow will disappear in thin air, but if you miss a note you’ll lose a life. Quite unfiorgiving, but that’s life. The game works nice, moves nice, responds nice, sounds nice and plays nice. Not very crap, indeed, just made in a vintage manner. I’m sure that if a time machine existed, you could easily bring this game back to 1983 and sell it to Micromega for a good sum, and then come back to the present and enjoy the accumulated royalties in your bank account, buy an expensive car, and marry a stripper.

Summary

Use OPQA to move around, approach the cows and sing back their tune using the numeric keys.

Click here to download.

January 10th 2012

Apenao – Star Wars – The Old Republic

Nobody knows how, but Apenao got the official license from Lucas Arts to produce the ZX Spectrum port of their latest blockbuster in the Star Wars franchise, a MMORPG (won’t tell what it means ’cause I always mix up the initials). The problem was that they are quite unflexible when it comes to deadlines, and the time Apenao had to develop this game was minimal. And it shows. Luckily, Apenao managed to extract the most important aspects of SW:TOR and gave full priority to them, so they are completely implemented. So the game lacks some things from the original, but the essence is there: the exciting light-saber duels between Jedi Knights and Lord Siths, complete with power-ups and character level growth. And, of course, you can’t play this alone, as this is a MMORPG. May the force be with you, young padawan! (sorry, I had to say that).

Summary

Q controls the Jedi Knight. P controls the Lord Sith.

Click here to download.

December 1st 2011

Paul E. Collins – Do Not Be Seen!

Paul returns with another great entry. In this game, just like the instructions explain like 293 times, you must not be seen. There are plenty of patroller robots wandering around and they can see in four directions, this is, up, down, left and right but they can’t see diagonally. They can’t see you either if you are behind a yellow block (which you can push to move them somewhere else). So you have two choices: first, you can just stay where you start. There’s a good pair of walls made of yellow blocks you they have absolutely no chance of seeing you. But this isn’t very enticing, is it? So your second choice, which may look more attractive, is simply start moving around the map gathering green gems. But, remember, do not be seen! And, I must say, this is an incredibly difficult task. It may look easy at first as there’s plenty of yellow blocks all around the place, but man, those patrollers surely patrol. My record is two gems. After that, I just threw the computer through the window. So be warned!

Summary

Remember: DO NOT BE SEEN!

Click here to download.

December 1st 2011

Nitrofurano – Bacachase

Fourth entry by Nitrofurano and second about cows. Remember, fellow children, cows = win. This time the originality is zero, though, as this is a somewhat well crafted version of the old game “Robot Chase” in which a bunch of evil guys (or robots) chase after you relentlestly albeit in turns - You move, they move. If two baddies collide with each other, they die (become Zombies) and you score (you score points, don’t get me wrong, there’s nothing to do with necrophilia in this game). Sort of fun. The controls are WASD like in every entry by Nitrofurano, this guy must be an avid FPS player. But, did I mention that the main character is a cow and the chasers are also cows? This brings a new dimension to the game, of course. Playing as a cow (notice that it’s not controlling a cow, as cows can’t be controlled!) is always the definitive experience. For something. I think.

Summary

Use WASD to move around and make the baddies collide with each other and have sex with them!

Click here to download.

December 1st 2011

Nitrofurano – Bacaball

I love when entries come in pairs. Actually, they weren’t submitted at once, but as I’m a lazy ass and it takes forever for me to update the site, it looks like those have came arrived at once. This is the magic of procrastinating! This time our friend Nitrofurano tries to fool the judges by creating a game about cows. And he has succeeded completely. You know the drill: cows = win. At least while the Mojon Twins are the hosts. More if the game is actually crap and innovative. This one features simultaneous 4-players action in the same keyboard. Each player controls his very own cow (sadly, the four cows look the same, which may cause some trouble) playing some kind of 4-way soccer. A player scores if he hits the ball and afterwards that ball goes to the edge of the screen. Each player has to defend his edge. Choosing which player you control is, therefore, very important: the left and right players have shorter edges to protect so they play with some kind of advantage. So go grab three friends and have hours of fun! If you can’t grab three friends, the only way would be to somehow mutate and develop two extra sets of arms and hands, so you better find people.

Summary

Well, WASD controls player 1, TGHF controls player 2, IKJL controls player 3 and cursors controls player 4. If you manage to play this in a 48K rubber keys Speccy please send us a picture.

Click here to download.

December 1st 2011

Nitrofurano – Solitario

Yet another entry by Nitrofurano - the best author when it comes to creating a game that is somewhat polished (albeit with bugs) but ends up being crap for the game itself. I mean, this is some kind of solitaire involving red balls in a cross-shaped board, and you supposedly have to clear it moving them around following a determined set of rules which you will forget as soon as you have finished reading them. And you have to win in less than 15 minutes – that shows that the author really expects you to last 15 minutes at his game, and that really amazes me. This is the typical game in a middle of a compilation back in the 80′s: that game you have absolutely no clue how to play and which get skipped all the time. But this time it comes with instructions, so there’s no excuse this time. A special prize for the first one to actually solve it!

Summary

Move around with WASD and use SPACE to switch the pellets… Or something like that. Read the instructions to know when you can actually switch a pellet.

Click here to download.

November 10th 2011

Salvacam – First (and last) First-Person Hamster Wheel Simulator

Fellers, this has to be the most original simulator we have received this year! Salvacam announces this is the last game in his own one-key-only trilogy, and announces that, next year, he’ll try and make two-key games. Good for him, and good for us. And now, on to the game! This game simulates a big part of every hamster’s everyday routine: running the wheel. The game goes straight to the point, and starts with the above mentioned hamster already positioned in the running wheel, ready to get into action! No useless waits (and I’m looking at you, Mr. Apenao!), no neverending intros (like in nowadays games – when you finally get into action you have already spent the only two hours you had to play beforing getting back to house chores). Just sheer enjoyment. And from the very point of view of the hamster himself. Now you will know how it really feels. Have or ever had a hamster? This game will help you sympathise with every hamster in the world! This will make you a better person! Hopefully, with more games like this, wars and hunger will end for good. Unbelievable. This ain’t just a videogame… This is a complete digital, interactive experience. I’m quite sure that, in the future, this will be considered like a true masterpiece of our times! Ico and Shadow of the Colossus my ass.

Summary

One just can’t summarize the experience you get from this game, so go and try it NOW.

Click here to download.

November 10th 2011

He had such a big head that, if he were a *cat* he would have to toss the mice from under the bed with a brow, Part II

Apenao enters this awesome sequel (with a mistake in the title) to last year’s Mojon Twins’ entry, the infamous He had such a big head that, if he were a cat he would have to toss the mice from under the bed with a brow, which made us almost lose the compo. Apenao’s own He had such a big head that, if he were a cat he would have to toss the mice from under the bed with a brow, part II, which title is incorrectly written in the intro screen as He had such a big head that, if he were a mouse he would have to toss the mice from under the bed with a brow, part II uses a revolutionary concept of fast loading: in fact, after the loading screen, the load is 100% immediate! I really don’t know how Apenao achieved this, I hope he will tell us. The game comes complete with a great backstory, very reminiscent of the Mojon Twins style: After saving his girlfriend, our hero, Manolito Cabeza, goes to El Corte Inglés to buy her a present. The problem is, the square is full of people demanding a  more just distribution of prawns (digital or not) and, more important: the mall is closed for hollidays. Once there, Manolito discovers that a bunch of hippies are unknowingly being controlled by a group of ultra-center-wing fanatics and are being used to spread a plague of lice which will end up bringing the end of the world. Luckily, Manolito has three full packs of anti-lice liniment and is ready to save the world!.  After waiting for the title screen to get drawn (this has to be a feature in most Apenao‘s productions), you realize that the game has nothing to do with this. Great job, Apenao!

Summary

Just try not to lose your patience in the title screen.

Click here to download.

November 10th 2011

Chris Thomson – Robot Defence Corps

Yay – this is what I call a really good contender! It has everything: The visuals are crap, the controls are not responding, everything flashes and flickers and moves slowly, it’s unfairly überhard, is buggy and plays worse. And, to add even more points to the score, it comes with a complete, deep backstory which has actually little to do with how the game plays, just like the in good ol’ days of commercial crappery!  “Robots are invading your boss’s secret moon base. The robots are evil and will kill even the women and children. You must ensure that they don’t make it in to your boss’s base, even though your boss is slightly evil. Fortunately you can order some evil robot eradication turrets from your bosses company, unfortunately they use internal cost centres, you have been provided with $200 credit to get you started, but you must earn more money by selling any evil robots that you kill. The use of Sinclair basic ensures that this game is compatible with all spectrums and the amstrad phone thing.” So engage your controls and try to save the boss! If you can. I’m sure there’s some kind of strategy to follow, I just can’t fathom it. Will you? Can you help? Also: Pavero, we need you to map this ASAP.

Summary

OPQA to move your pointer. M to place a defence. Be wise!

Click here to download.

November 10th 2011

Paul E. Collins – Lights Out!

Disclaimer: I don’t know if the exclamation mark was part of the title or Mr. Collins was shouting in his email. Don’t check, Paul, I’m making this up. Well – now we have yet another Speccy version of a Crap concept.  Not so crap by itself (well, it surely does look like crap, but works as intended, the controls are somewhat responsive, and comes even with different skill levels!), but crap for what it represents. C’mon, man, gimme a break! Looking at the screenshot you should understand that I’m utter crap at this, so, buggers, this is crap! I tend to blame the game for my own incompetence, of course, but this is over the top. Besides, if someone can explain to me why the game is full of mathematical symbols, or whatever, I’d be glad. It just makes things worse. I can’t see shit and you try to puzzle me even more?!  Are the boards, actually, Brainfuck programs? Good contender! By the way, the game comes with full sources, so you can learn to make you rown Lights Out game. No need to pay royalties nor copyrights, of course.

Summary

Read the in-game instructions, for god’s sake, and leave me alone!

Click here to download.