CSSCGC 2011 — 2011 — May

Posts from May 2011.

May 5th 2011

Baron Ashler – El millonario

And here it comes, the second entry in a row by Baron Ashler, and yet again a nice contestant rescued from the sands of time. This time showcasing awesomely digitized speech (using Speak Easy, I could bet!). Spanish readers, if any, will recognize the sample. Yes, it’s the great Joaquin Prat (rest in peace), who hosted the Spanish equivalent to the price is right in the late 80s. This made me be in the greatest mood to play El Millonario, with nice childhood memories and all… But all this feeling disappeared as soon as I started the game. Fellow reader, if you have been a wannabe coder sometime in your 8-bits life you HAVE to have coded a game like this. Move your slow soon to become a millionaire left and right, avoiding the big O and trying to catch the big $. And that’s all. Forever and ever. So have fun. Mr. Ashler comes in strong, it seems, with a couple of entries which can’t be easily beaten in the crap department.

Summary

I won’t tell you the keys. Have fun finding them yourself!

Click here to download.

May 5th 2011

Baron Ashler – Ninja Fight

Our fellow Baron Ashler, who has just started a new developing group and has a very nice debut game under due to be released, has dug in his old files to retrieve two pieces of the finest crap, and this is the first one. Be sure to use an emulator in Spectrum +2A/+3 mode and use the Loader option in the menú to load this one – and activate flash loading, otherwise you’ll be sitting waiting for 7 minutes straight – or so. After it has finished loading, the game showcases a nice, but non-bypassable tune using the PLAY command. So add yet another couple of minutes of waiting. When, in the end, you get to the menu screen, you may have forgotten what you were doing in front of your computer, but hey! Redefine your keys and start… playing? The game is a one on one beat’em’up which makes use of the RAM disk to display big graphics. You control an avatar which is reminiscent of Mortal Kombat‘s Scorpion or Sub-Zero (couldn’t tell due to the monochrome graphics) and you objective is to beat the crap out of any opponent who dares to face you. And this proves to be a test of endurance: just to approach your enemy takes ages due to the sluggish animation, and once you have done it you just have to sit pressing kick and it will be done – provided the random AI doesn’t make him do the same, ’cause it seems that his hits are counted first. And that’s all. A good contender for the prize, this time featuring really, really good graphics, but being a complete chore to play.

Summary

Keys to be redefined are for LEFT, RIGHT, KICK and PUNCH.

Click here to download.

May 5th 2011

Arda – Drawlander

This is the kind of entry which makes it really hard to be a judge in a Crap Games Compo. The game has a good share of crappy elements, such as misaligned text, mind-blowing (literally) music, mysterious gameplay details, and graphic artifacts. One could say this is the quintesential crap game upon reading the aforementioned list of crap-items, but once you play thins game you’ll find a piece of software that’s extremely playable (albeit a bit on the easy side), and that makes great use of uncompiled (slow) Sinclair BASIC – so great that the game runs fast and smooth. Basicly, you have to land on several planets (with varying degrees of gravity and wind force) with your cargo. You can maneuver it left or right and use a thrust button to stop your fall. The twist, and also what makes this game actually play good, is the use of PLOT and DRAW commands to render all on-screen graphics. Complete with a gorgeous loading screen, this is actually a good game. It may not win the CSSCGC in the main category, but I’m pretty sure we’ll find another category for it, ’cause this game is definitely a winner.

Summary

6, 7 (Sinclair Joystick left, right): maneuver left or right.
0 (Sinclair Joystick fire button): thrust.

Click here to download.